Lets Make a Retro Game: EP13: More Enemies
In this episode we are going to enhance the generation of the enemy objects. Currently we are only making the same type of asteroid appear, whereas we want a variety of enemies to appear on screen with different movement logic and behaviour.
We won’t cover all the eventual enemy types in this episode, but we will put together the framework so we can add more in the next episode.
The supplied code has two folders, Start, where we start the episode and End the final code and a copy of the ROM file.
The video associated with this episode is located here.
The full article text is in the attached PDF document here.