Home / Software Releases / Sydney Hunter & The Caverns Of Death (NES) / Sydney Hunter COD (NES) – March 2018 Update

Sydney Hunter COD (NES) – March 2018 Update

This is a new regular update on development progress on each of my homebrew titles for retro systems.

This video shows work-in-progress footage of Sydney Hunter and the Caverns of Death for the Nintendo Entertainment System.

The goal is to make the game as close to the Super Nintendo version as possible, considering the limitations of the NES hardware.

Main updates in this version include:

  • All enemy animations done
  • All enemy movement logic done (bar slime falling off edges)
  • Fixes to multi-sprite shape functions

To do:

  • Gem and object placement and collection
  • Hit detection boomerang and player with enemies
  • Colour adjustments
  • Sound effects
  • Scoring
  • End of level transitions

The game is written in 6502 assembler, using the IDE Nesicide and a set of tile and map tools written by me.

See a video of the work in progress: