I have been helping out Jim Wills of the Memotech MTX community with game concepts that he has wanted to be brought to life since back when the Memotech MTX was released (see our other collaboration, ...
During the Christmas break, I dusted off one of my older projects, a game called ‘Asteroid Rescue’. It has some similarities to the arcade game Lunar Rescue, but with some different elemen...
It has been a while, but after recovering from surgery a couple of months ago, I have returned to my retro development activities for Colecovision, MSX, Spectravideo, and Sega SG-1000 machines. First ...
I have updated the MSX/Coleco Sprite & Tile Editor to support code targeting the BASIC compiler to be imported into the tool. You were able to do this for Assembly and C code, just not BASIC code....
During the development of my titles for the NES console, I found that the available graphiccreation tools that were available did not match what I needed at the time, so I createda tool called the NES...
I am using Block’em Sock’em to learn how to develop titles for the Sega Master System. This version will be able to take advantage of the Sega Master System’s improved use of colour ...
Block’em Sock’em has been released for Colecovision, MSX, Spectravideo SVI-318/328 and Sega SC-3000/SG-1000 systems. Copies are available via the online store here....
Electric Adventures and The Immortal John Hancock bring you the Colecovision, MSX and Spectravideo versions of John’s action puzzle game “Block’em Sock’em”. The game was ...
New project and game for the original Spectravideo, MSX, Colecovision and Memotech MTX machines in collaboration with Jim’s Bite Size Games (https://jimsbitesizegames.com). The game is called As...













