I have updated the MSX/Coleco Sprite & Tile Editor to support code targeting the BASIC compiler to be imported into the tool. You were able to do this for Assembly and C code, just not BASIC code....
During the development of my titles for the NES console, I found that the available graphiccreation tools that were available did not match what I needed at the time, so I createda tool called the NES...
I am using Block’em Sock’em to learn how to develop titles for the Sega Master System. This version will be able to take advantage of the Sega Master System’s improved use of colour ...
Block’em Sock’em has been released for Colecovision, MSX, Spectravideo SVI-318/328 and Sega SC-3000/SG-1000 systems. Copies are available via the online store here....
Electric Adventures and The Immortal John Hancock bring you the Colecovision, MSX and Spectravideo versions of John’s action puzzle game “Block’em Sock’em”. The game was ...
New project and game for the original Spectravideo, MSX, Colecovision and Memotech MTX machines in collaboration with Jim’s Bite Size Games (https://jimsbitesizegames.com). The game is called As...
Pyxidis was a vertically scrolling shoot-em-up game released for the original Spectravideo and MSX computers in 1985. Pyxidis Ex is an enhanced version of the game, with more features such as differen...
Sydney Hunter & The Caverns of Death is a classic-style platformer, very much suited to the Nintendo Entertainment System. The game and concept are owned by Collectorvision, and this game wil...
A port of the frantic twin-stick shooter to the Colecovision, MSX, and Spectravideo....