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Kangaroo Dev Update 12/2025

It has been a while, but after recovering from surgery a couple of months ago, I have returned to my retro development activities for Colecovision, MSX, Spectravideo, and Sega SG-1000 machines.

First title off the rank to get some initial focus is Kangaroo, a conversion from the arcade version of what is a fun multi-screen platformer.

I am working on the engine components, but I have also updated some of the screen layouts and started adding the layouts for the various intermission sequences the game is known for.

So, for this update, I will just share a bit of an updated graphics montage as follows:

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