Software Library for SVI-318/328...
SVI-318/328 (MKI/MKII) Service & Technical Manual...
Spectravideo SV-318/328 Engineering Documents...
Published in 1986, we have the 3rd issue of what was to become one of the best sources of information for Spectravideo and MSX users in Australia and New Zealand. Download the full magazine...
Published in 1986, we have the 2nd issue of what was to become one of the best sources of information for Spectravideo and MSX users in Australia and New Zealand. Download the full magazine...
In this episode, we are going to look at how we generate sound, which will allow us to add the sound effects for our game, e.g. our laser shooting, explosions when things are destroyed. The supplie...
In this episode, we are going to continue from the last episode, where we were looking at how the TMS9918A graphics chip displays tile graphics, making a bit of a graphical demo in the process. The ...
In this episode, we are going to step away from our game to learn a little bit more detail on how graphics work on computers that use the TMS9918A graphics processor. At the end of this episode, we wi...
In this episode, we are going to enhance the generation of the enemy objects. Currently, we are only making the same type of asteroid appear, whereas we want a variety of enemies to appear on screen...
In this episode, we are going to cover two things: detecting whether any enemy objects hit the player ship, as well as displaying the number of lives the players have remaining. This will also include...