In this episode, we are going to cover a few more essential concepts in Z80 assembler. We will cover: The video associated with this episode is located here: Loops and Conditions Any programming lang...
In this episode, we are going to go over the basics of Z80 assembler. This will not be a full tutorial on Z80 assembler as that would require a series in its own right, but hopefully should give you...
In this episode, we are going to cover what steps we need to take to make our game. So, in a way an overview of the structure of our game. This is often called The Game Loop. The video for this epis...
In this episode, we are going to cover setting up a free text editor and Z80 assembler with Syntax Highlighting and an execute key that will compile our code and assist in seeing any errors. I have in...
This is the 2nd video in my new series where I am going to work through the steps required to make a homebrew game for a retro 8-bit console or computer system. In each episode, I will work through v...
This is the 1st video in my new series where I am going to work through the steps required to make a homebrew game for a retro 8-bit console or computer system. In each episode, I will work through v...
This is a basic template for developing a ROM cartridge for the original Spectravideo (SV-318/328) machines. It includes an interrupt handler, sprite and character graphic handling and sound. There ar...
Written by: Tony Cruise First Published: Micro’s Gazette – Issue 003 (May/June 1989) This issue I will start to detail the collision detection routine to go with the automatic sprite rou...
Written By: Tony Cruise First Published: Micro’s Gazette – Issue 002 (March/April 1989) This issue I will start to cover some of the routines that will be used in our extended Basi...
Written By: Tony Cruise First Published: Micro’s Gazette – Issue 000 (November/December 1988) This issue I will explain about the Hook HGONE, which can be used to add extra commands to y...