I have published a new version of my MSX/Coleco Sprite & Tile Set Editor for Windows. It now has a proper code signing certificate, and will no longer give warnings on Windows 8 and below, or be b...
Cavern Fighter was one of my unreleased games for the MSX computers back in the day. The game was almost finished, but was never released in physical form. This is the very first version of the Coleco...
The conversion of my Meteor Swarm game for the Nintendo Entertainment System (NES) is almost complete and has been sent off for Beta testing. I thought I would give you an idea of what the game is abo...
I have published an updated version of my sprite editor for the TI-99xx chipset that can be used for MSX/Coleco/Spectravideo and TI-99 development. In this version, I have fixed a couple of bugs and a...
Well, the NES cartridge for the Game On Expo Retro Gaming Championships is code complete and has been sent off for duplication. Good luck to everyone who has a chance to compete in the playoffs. I wil...
This is a sprite editor suitable for making 16×16 sprites for machines using the TI-99XX video processor, used in computers such as MSX, Spectravideo, TI-99 and ColecoVision, with a few different...
I had an afternoon this weekend where I was left alone and have been playing Seaquest for the Atari 2600 a bit lately, trying to set a high score, and I couldn’t stop thinking about the game and...
EA Classics for Colecovision is now ready for pre-order from the Collector Vision website. EA Classics Pre-order at CollectorVision Three great classic arcade games gathered into one cartridge! (C) 19...
EA Classics Colecovision combined beta is now ready for testing by my two wonderful testers 🙂 I do know of one bug in Munchmania, but I’ll try and fix that tomorrow before I send it out. A Co...
Finally got some time to have a go at cleaning up Cavern Fighter for Colecovision, the majority of play issues sorted, graphics have been tweaked, more colour used throughout. Just needs some sound an...