Little progress update for Sydney Hunter and the Caverns of Death for NES. Finally have my map and tile editor working, which allows me to create and manage tile placement in groups that work with the...
Working on cutting up the art assets for Sydney Hunter and the Caverns of Death for the NES, and making improvements to my NES Tileset Editor at the same time. Needs a bit of work to make it into some...
Finally got some time to have a go at cleaning up Cavern Fighter for Colecovision, the majority of play issues sorted, graphics have been tweaked, more colour used throughout. Just needs some sound an...
Meteor Swarm for the Nintendo Entertainment System (NES) is now available to order as a physical cartridge from the CollectorVision online store. Meteor Swarm is a game inspired by similar titles from...
I have published a new version of my MSX/Coleco Sprite & Tile Set Editor for Windows. It now has a proper code signing certificate, and will no longer give warnings on Windows 8 and below, or be b...
Cavern Fighter was one of my unreleased games for the MSX computers back in the day. The game was almost finished, but was never released in physical form. This is the very first version of the Coleco...
The conversion of my Meteor Swarm game for the Nintendo Entertainment System (NES) is almost complete and has been sent off for Beta testing. I thought I would give you an idea of what the game is abo...
I have published an updated version of my sprite editor for the TI-99xx chipset that can be used for MSX/Coleco/Spectravideo and TI-99 development. In this version, I have fixed a couple of bugs and a...
Well, the NES cartridge for the Game On Expo Retro Gaming Championships is code complete and has been sent off for duplication. Good luck to everyone who has a chance to compete in the playoffs. I wil...
This is a sprite editor suitable for making 16×16 sprites for machines using the TI-99XX video processor, used in computers such as MSX, Spectravideo, TI-99 and ColecoVision, with a few different...












