Bringing you back to the 80's
In this episode, we are going to cover two things: detecting whether any enemy objects hit the player…
Our Megablast game we are making is based on Astrosmash for the Intellivision, and in that game, you…
In this episode, we are going to cover what steps we need to take to make our game. …
In this episode, we are going to cover setting up a free text editor and Z80 assembler with…
In this episode, we are going to step away from our game to learn a little bit more…
In this episode, we are going to enhance the generation of the enemy objects. Currently, we are only…