Our Megablast game we are making is based on Astrosmash for the Intellivision, and in that game, you can both increase your score by shooting various enemies, plus lose score if any of the enemies mak...
In the Intellivision game of Astro Smash, which we are basing our game on, the main enemies are Asteroids that fall down the screen, exploding when they hit the ground. Points are awarded to the playe...
In the Intellivision game of Astro Smash, which we are basing our game on, the main enemies are Asteroids that fall down the screen, exploding when they hit the ground. Points are awarded to the playe...
In this episode, we are going to get some objects moving on the screen by: I have included the complete code for this section, so you can follow through the various steps without having to worry about...
In this episode, we are going to start making our game “Mega Blast”, so to get things started,d we are going to go through: I have included the complete code for this section, so you can follow th...
In this episode, we are going to cover a few more essential concepts in Z80 assembler. We will cover: The video associated with this episode is located here: Loops and Conditions Any programming lang...
In this episode, we are going to go over the basics of Z80 assembler. This will not be a full tutorial on Z80 assembler as that would require a series in its own right, but hopefully should give you...
In this episode, we are going to cover what steps we need to take to make our game. So, in a way an overview of the structure of our game. This is often called The Game Loop. The video for this epis...
Published in October 1985, the user group hits 600 members, and there are some large listings included. Download the full magazine...
Published May 1985, lots of content and a software/article competition are announced. Download the full magazine...