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New Game Announcement: Seaquest 99

I had an afternoon this weekend where I was left alone and have been playing Seaquest for the Atari 2600 a bit lately, trying to set a high score, and I couldn’t stop thinking about the game and how it could be done on the TI-99xx chipset, i.e. Colecovision, MSX and original Spectravideo.

I sat down and started putting together some of the graphics, and then started putting the framework of the game together.

So far, I have completed the following:

  • EA Splash Screen
  • Title Screen (although it needs some more pixel-level editing)
  • Main play screen tile layout
  • Oxygen Meter
  • Lives remaining display
  • Main Sub movement
  • Enemy Sub spawning and movement

I was quite surprised I got so much done in such a short period of time.

There are obviously quite a few things still to do, i.e. sharks, divers, collision detection, sound effects and music, but I am confident enough that I will be able to make quite a decent port.

I posted a short video of the game before I did the title screen and enemy movement to my Facebook page here

More updates soon.

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